The playtesters for this report were not all experienced gamers and some struggled with the game being first person at first. They all gave relatively good feedback but also pointed out a few bugs and things that they had issues with. I got them to think out-loud and recorded their thought process throughout the 2-4 minute sessions. I then got them to fill out a small, anonymous google doc while I wasn’t in the room in an attempt to get their honest feedback.
On the first run through the players were a bit overwhelmed by the number of enemies coming towards them. The inexperienced players lost fairly quickly and the experienced players managed to get about a quarter of the way through the game before they got bitten and overwhelmed. On the second attempt the players all had some kind of plan of attack for eliminating the enemies. They all started with a similar plan of attacking the snake closest to the objective but soon started attacking the nearest snakes to them and letting snakes through when they knew it was a lost cause instead of chasing them and wasting time.
Each player reported that getting bitten by the red snake that changes the movement controls around was extremely difficult to deal with and often cost them the game. None of the players had much difficulty with the other two kinds of snakes and one player didn’t even notice getting bitten. They all reported that the game was difficult but not impossible and gave it an average of _/10 for fun. Most players put anxious or stressed as the feeling that they experienced while playing, which was the goal. A few players didn’t realize that there was any difference between snakes or that their effects were determined by their pattern and color.
The first player wasn’t supplied the controls and wasn’t aware that the character could sprint in their initial run but did far better in the following attempts. The players gave the game an average of _/10 for difficulty. Players all pointed out that there was a bug on the game over page that caused the mouse to be disabled and required the game to be force quit.
The playtesting was very useful in understanding the players thoughts and why the game will need to be changed in the future. The difficulty level difference between the snake bites was considerable even though they all seemed balanced while creating them. I believe this was because as the programmer, I knew the pattern to the bites and how to work around them while the player had to figure it out on their own. The testers assisted in locating bugs and warned me that the shovel hit box was quite small. I believe that the prototype was good enough at showing where I intend to take the game.
The raw results for the survey are here: https://docs.google.com/spreadsheets/d/1TdJwQJ2StGKUt8w0AsAhjwgpWHfixOD7PIFEF60DTQw/edit?usp=sharing